Archive notice: This article was originally published on November 13, 2015. Links and embedded videos are preserved as part of the historical record.
Until now, existing multigrid methods for cloth simulation have been based on geometric multigrid. The team working on the new cloth-simulation method includes Rasmus Tamstorf and Toby Jones (of Walt Disney Animation Studios) and Stephen F. McCormick (of the University of Colorado). The method is intended to provide a 68-fold speedup for a fully clothed 3D character with 371 vertices.
More about it on the Disney Research website.