Adobe finishes buying Topaz Labs
Adobe has finished buying Topaz Labs. The apps stay standalone, while the AI heads deeper into Creative Cloud. Nobody panic. Yet.
All the World’s Codecs out of DaVinci Resolve
InterX brings FFmpeg-backed encoding, compliance checks and deep codec controls straight into DaVinci Resolve’s Deliver page on macOS.
Higgsfield Brings AI Generation Into Blender. Oh, goodey.
Higgsfield’s Blender add-on generates editable scenes, meshes, rigs and media from the viewport, with cloud inference and credit billing.
DeckBridge Gives Resolve a Smarter Stream Deck
DeckBridge turns Stream Deck into a Resolve-aware controller with live keymaps, page switching, Fairlight feedback and ten dedicated actions.


AJA FS8 Bridges SDI and ST 2110
AJA squeezes SDI/IP conversion, sync, HDR, audio routing and ST 2110 into 1RU, giving post facilities a practical route from baseband to IP.
Blender 5.3 Brings Gaussian Splats Home
Blender 5.3 brings Gaussian Splats into the core app, with native import, Geometry Nodes access and rendering across Workbench, EEVEE and Cycles.
COLMAP Moves Into the Browser
Rafael Spring ports COLMAP’s sparse reconstruction workflow into a local browser app, with WebGPU acceleration and standard COLMAP output.
Animo Sliders Bring Maya Controls to Blender
Ehsan Bayat brings 16 Animo animation sliders to Blender for faster pose, timing and keyframe adjustments.
SuperSplat 3 Moves Editing to WebGPU
SuperSplat 3 rebuilds its Gaussian-splat editor on WebGPU, shrinking browser memory use and moving sorting, selection and more onto the GPU.
Fridays for Fusion: PROPAGATE, Finally
PROPAGATE copies changed parameters, connections, expressions and animation across Fusion nodes. An obvious idea, now available in software.
Pixel Lab Sells Gems Cheaper Than GPUs
Pixel Lab packs 30 gemstones and 40+ ancient tree stumps into PLY Gaussian splats. The gems are cheap. Your workstation probably isn't.
Flair Heads for Unreal, Maya 2027 Ready
Flair is closing in on its Unreal Engine debut while the Maya renderer adds Maya 2027 support and clears out several workflow gremlins.


Recent Articles for Subscribers
Baselight 8: The feature list is the easy part
FilmLight explains why Baselight 8 adds mastering-focused audio tracks, a new linear-light grain model, Color Crosstalk, Color Correlation and ML-assisted Groups View.
OBSBOT Meet Flip Review: Finally, a Webcam That Knows How to Shut Up
The OBSBOT Meet Flip is tiny, genuinely portable and physically private. Add very good 4K video and surprisingly mature software, and this may be the travel webcam we have been waiting for.
Digital Anarchy for the Adobe UXP Rewrite
CEP panels still run, but their comfortable retirement is approaching. Jim Tierney explains what UXP migration really costs.
Why Tape Is Suddenly Cool Again: An Interview with Quantum CEO Hugues Meyrath
Tape is back. Apparently it just needed AI, an energy crisis and a few hundred petabytes to become fashionable again. Quantum CEO Hugues Meyrath explains why.
ColorEdge CS3200X review: The EIZO feeling without the colourist tax?
Two weeks with EIZO's new 31.5-inch CS3200X reveal a colour-accurate 4K production monitor that retains much of the CG experience at roughly a thrid of the price. How?
Automation Agent for Premiere: Why I Built an AI Workflow Layer Around the Timeline
I built Automation Agent to give AI real Premiere context, scoped permissions and reusable workflows without handing it the creative edit.
reMarkable Paper Pure: Let’s Test
A production test of reMarkable Paper Pure, covering the display, Marker, exports, Connect subscription, handwriting search and daily note-taking.
Hearing Voices: What can AI in DaVinci Resolve 21 do for you?
We have been looking into transcription and subtitles from audio before, but Resolve 21 has added background processing and more AI in this field. Like going the other way, from text to audio, or from one voice to another. Are these features…


SwitchX 2.0 Adds 2160p and 10-Bit Output
Beeble doubles SwitchX shot length to 20 seconds, adds 2160p and 10-bit output, source-following camera motion and a draft-to-finish path.
Redshift 2026.9 Tightens the Bolts
Redshift 2026.9 adds Houdini 22 support, broader USD workflows and leaner render preparation, while clearing out a useful pile of production bugs.
Hardcraft Tames CAD Meshes in Blender
Hardcraft turns CAD structure into controllable Blender topology, with quads where they help and triangles where they make more sense.
GhostPencilPro Gives Max a Grease Pencil
GhostPencilPro brings Grease Pencil-style drawing, animation, .ABR brushes and scripting into 3ds Max, without making Max users learn Blender.
Animo Packs 500+ Maya Tools Into One Panel
Animo gathers 500+ Maya animation tools into one editor, adds direct reference media, hotkeys and six new sliders. Still beta. Still free.
FreePencil2 Draws Blender Lines in One Click
FreePencil2 turns Blender geometry into editable line art with one setup button, compositor edge detection and manual paint fixes.
Animcraft 6.0 Adds AI Rigging and Kimodo
Basefount adds automatic skinning and weight processing to Animcraft, plus NVIDIA Kimodo-based text-to-motion generation for character workflows.
Max Ultra MCP puts AI agents inside 3ds Max
Max Ultra MCP gives AI assistants a local, tool-based route into live 3ds Max scenes, with scene inspection, MaxScript, viewport and render control.
ArmorPaint 1.0 swaps Haxe for C
ArmorPaint 1.0 swaps Haxe for C, trims memory use and adds local AI, UV tools, sculpting and broader interchange.
Vizibeat Drives UE5 Scenes From Music
Vizibeat maps audio, MIDI and show-control signals into procedural Unreal Engine animation, with live performance and Sequencer workflows.
Datacolor expands Spyder Checkr card system
Datacolor adds standalone grey and white balance cards plus Photo and Video card decks, extending Spyder Checkr’s modular colour workflow.
KitBash3D Paris: City Break, No Airport
The Kitbash3D Set "Paris" brings Haussmann blocks, landmarks, street props and a game-ready Unreal path. Your next city break may require 32 GB of RAM.
EditingTools.io: The Post-production Toolbox
Rafael Maier explains why EditingTools.io bets on small tools, strict metadata, offline workflows and human support for modern postproduction.
Free Glass Distortion Node for Blender
A free Blender compositor node creates patterned-glass distortion from grayscale textures, with masking and five supplied patterns.
Media Composer 2026.8 Changes Shared Projects
Avid opens supported third-party Shared Projects in Enterprise, closes old NEXIS emulation in 2026.8 and adds multicam transcript automation.
ITFS 2027 Opens for Entries
ITFS 2027 opens five film competitions with November and January deadlines, AI-use disclosure and clearly specified delivery files.
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