Substance 3D Painter 12.1 bakes smarter
Painter 12.1 targets baking pain with skew maps, auto rebake, OpenPBR defaults and cleaner hard-surface UVs for asset teams.
Adobe buys Topaz Labs
Adobe plans to acquire Topaz Labs, bringing AI upscale, denoise, restore and local model tech closer to Firefly and Creative Cloud.
Optics 2026.5 gets more photo hosts
Optics 2026.5 plugs into three more photo hosts and adds analog burns, face masks, particles and a Victorian pet preset pack.
Reallusion Unlocks Limitless Creation: iClone Personal Debuts Alongside AI Studio Official Launch
iClone Personal replaces the trial with free access, AI Studio goes public, and 500 AI Points sweeten the 3D-to-AI rabbit hole.


Arnold 7.5.2 Adds Gaussian Splats
Arnold 7.5.2 renders Gaussian Splats, adds relighting, NPR nodes and Flow Render tweaks. Nice, but test before splats bite.
Maxon turns 40, subs get lighter
Maxon celebrates 40 years with 40% off first-year annual subscriptions. Great for carts, less great for anyone remembering Amiga disks.
DaCaPo Opens DCP Authoring Beta
DaCaPo bundles DCP authoring, OV/VF versioning, subtitles, KDMs and verification into a desktop tool for cinema delivery. Give the Beta a Spin!
Asus ProArt 16 USV: A Laptop-Sized Production Monitor
The ASUS ProArt PA16USV LED-Monitor, a 15.6-inch 4K HDR portable display that incorporates a 12G-SDI marks a significant pivot for ASUS into hardware that explicitly targets on-set workflows and DIT (digital imaging technician) monitoring tasks…
Here comes Houdini 22
2 hours and 18 minutes. That is almost exactly the runtime of the first Matrix film, and exactly the duration of the Houdini 22 release keynote. So yes, this promises a rather chunky package of new features and improvements.
Godot 4.7 turns up HDR
Godot 4.7 goes practical: HDR output, rectangular lights, mobile builds, XR work and editor polish. Less fireworks, more knobs.
Arri LUKA lights Unreal previs
ARRI LUKA puts virtual fixtures, camera logic and Lumen rendering inside Unreal Engine. Previs gets less guessy.
MetaHuman gets markerless mocap
Free markerless body capture lands for MetaHumans, using standard video, local processing, and Unreal Engine 5.8.


Recent Articles for Subscribers
The Right Colours Without a Computer
SpyderPro exports a 33-point correction LUT, but you want one compact converter to apply it between SDI gear and an HDMI display.
Splat happens: Volinga 3DGS workflow for Unreal
Volinga turns photo sets into Gaussian splats for Unreal, with local processing, PLY and NVOL export, cleanup tools, and relighting support. But what does that actually mean? Let's ask some questions!
Asus ProArt PA27UCGE: A 4K Monitor That Mostly Refuses to Be Annoying
The Asus ProArt PA27UCGE is a 27-inch 4K 10-bit IPS monitor with hardware calibration, , USB-C with 96 W Power Delivery, HDR10, 160 Hz refresh rate and a monitor hood. It is not a Class A reference monitor, but for general production work, it is…
Chrysalis
Robin Lochmann built Chrysalis solo on the visual side, rendered on two GPUs, and went straight online, hitting 100k YouTube views in two weeks.
Lux Aeterna rebuilds ancient humans
LiDAR caves, rigged skeletons, photogrammetry casts, and millimetre checks against research. Historical VFX gets very literal.
Das szenische Portal RT: When the Stage Starts Listening to the Music
Das szenische Portal RT combines Unreal Engine, live cameras, audio triggers and virtual scene control into a hybrid stage environment for live events. But how?
SpyderPro learns new tricks: where colour goes wrong
Datacolor is pushing beyond display profiling with Device Preview Plus, C2PA tracking, and a software layer that wants to help you with other duties as well.
Switching to Resolve: Sharing and delivery
Export DRP, DRT, or DRA, trim and package media, auto subtitles, and render from the Deliver page without leaving DaVinci Resolve.


Beeble Canvas gets a Topaz split
Canvas now compares Topaz upscales in-node, adds 30 plus generation models, Markdown notes, magnetic snap, and describer updates.
QC Kitchen Brings Broadcast QC Online
Upload a master, choose a QC menu, get a report and a bill. QC Kitchen targets UK broadcast checks without booking a post house.
Fridays for Fusion: ZDefocus Adds a More Practical Z-Depth Blur
Millolab’s ml_ZDefocus macro processes normalized Z-buffers, visualises the focus region and reduces edge artefacts in Fusion.
Unreal Engine 5.8 Tidies Up
Unreal Engine 5.8 brings production-ready rendering, virtual production and simulation tools, alongside experimental systems for digital crowds, terrain and character animation.
SMPTE Opens Its Standards Library
SMPTE has opened its complete standards catalogue, giving engineers and developers free access to current and future documents.
EDIUS 11.50 Patches Exports Faster
EDIUS 11.50 repairs parts of finished exports, transcribes locally and adds practical timeline tweaks. The new crossgrade even lowers the entry price.
RadialZ Gives ZBrush a Brush Wheel
RadialZ turns the ZBrush brush library into cursor-side wheels, reducing palette trips and keyboard gymnastics.
Blender Roadmap Puts Plans in One Place
Blender gets a central Roadmap for active projects and recent features, giving artists and studios a clearer view beyond release-note excavation.


O3DE 26.05 Gets Native Particles
O3DE 26.05 adds native particles, AgX, automatic LODs and PhysX 5 defaults. The particle Gem still carries a production warning.
Fifty Ultimate Generators Enter the Node Garden
Over 50 procedural contraptions tackle cities, fluids, fractures and magic trails. Manual library wrangling remains entirely optional.
MPC Joins The Mill
MPC and The Mill become one global studio, combining commercial production and film VFX under The Mill name.
Using C4D’s Axis Tool in a Product Viz workflow
SilverwingVFX shows how he handles object axis in his Cinema 4D studio workflowthat ensures a fast and fluent process even with challenging and unoptimized computer aided design imports.
Cloud Paint Shapes Painterly 3D Skies
Casey Sheep and MeiU release a $12 Eevee-only cloud generator for Blender, with mesh conversion, ten presets and built-in sky assets.
Sneeze Brings a Browser Engine to Spatial 3D
Sneeze applies the browser-engine model to spatial services, combining multi-origin 3D scenes, WASM isolation and proximity discovery.
Adobe trims Premiere and After Effects
Premiere adds faster masks and timeline tools, while After Effects tackles roto, SVG and 3D work. Deadlines keep their poker face.
Filmtext-o-Mat Tames Timecodes
Filmtext-o-Mat 2.7 turns sequence lengths into automatic timecodes, keeps video beside the manuscript and exports practical handover files.
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