TweenFX is your free Friday tween sidequest
TweenFX is a free MIT-licensed tween animation plugin for Godot 4, with a demo release updated on 25 Feb 2026.
Adobe adds Quick Cut to Firefly Video Editor
Quick Cut auto-builds a first video draft from text prompts inside Firefly Video Editor. Beta starts now.
Nuke 17.0 rewires 3D and adds Gaussian Splats
Nuke 17.0 brings native splats, USD scene graph control, BigCat ML scaling and core performance gains.
VES Awards 2026 names winners and honours
VES Awards 2026 winners named across 24 categories, with Bruckheimer and Taylor receiving top honours.


Articles for Subscribers
Grading Kraken: insights from the colour grade
Senior Colourist Dylan Hopkin (Shortcut Oslo) outlines the grading process behind the new sci-fi film Kraken, and how contrast, colour and AI-assisted tools were used to support storytelling.
Cascadeur on physics, AI and control
Cascadeur explains how physics solvers and local AI shape modern keyframe animation. Physics-assisted keyframing and AI-generated Inbetweening sound like shorthand for automation. In practice, they describe a layered system that revolves around…
Hawaiki Keyer – for those who don’t trust all the magic of AI
Hawaiki Keyer 5 brings AI tracking and dual-key control to Resolve, handling messy greenscreen shots more reliably than Magic Mask. Or does it?
Mnemonica sets out to fix digital cinema memory
Mnemonica Archive addresses digital film by treating preservation as an active, monitored process rather than passive storage.
Unreal Reality: Building A New Specimen
Director Dimitri Vallein breaks down the real-time production of his Unreal Engine short film New Specimen, from motion capture to cloth sims.
Infinity Hotel: Endless Rooms, Endless Renders
HFF Munich’s VFX students built Infinity Hotel, a hybrid short film merging live action with CGI, LiDAR scans, and Dolby Atmos sound.
Virtual Production Without the Disney Budget
A Rhode Island studio proves virtual production isn’t just for sci-fi. Door G’s team talks LEDs, Unreal, and the human side of real-time filmmaking.
InstaMAT Test: Painting, Procedurals and Pasta
InstaMAT merges painting, materials, and mesh editing into one node-based tool that connects Substance-style workflows with procedural control. Sounds great, so we'll get our hands dirty and test it!


5000 PBR materials, zero node wrangling
5000 PBR materials packaged for Blender Asset Browser, drag and drop, GPL licensed, priced for indies.
Revcut launches GDPR first Video-review platform
Revcut launches a European GDPR focused video review platform positioning itself as an alternative to US hosted services.
Druckli Tools V2 expands Cinema 4D nodes
Druckli Tools V2 adds rebuilt Plane Split, new distributions and node utilities for Cinema 4D 2026.1 and later.
Redshift 2026.3 fixes displacement headaches
Redshift 2026.3 is a stability release focused on texture displacement, Hydra USD updates and host bug fixes.
Quixel Mixer dead, final offline version released
Quixel Mixer is discontinued. Quixel has published a final, free, unsupported offline build, with optional free asset packs that include 800+ assets.
Hive adds joint facial rigs to Maya
Hive Auto Rigger now builds full joint based facial rigs in Maya, priced at 40 dollars for the first month.
AFX Camera Tagger sorts your Resolve multicam chaos
Free Resolve script auto-tags camera metadata for clean multicam sync. Studio required.
3ds Max gets polite workflow babysitters
Small 3ds Max utilities promise faster camera, render and relink tasks. No revolutions, just fewer clicks.


DJV 3.3.3 fixes flipped export and adds Escape
DJV 3 brings sequence-aware browsing, expanded shortcuts, OCIO UI updates and flipped export fixes through 3.3.3.
Free Scene Nodes for C4D by Midlet Dufts
Midlet Dufts packages Cinema 4D Scene Nodes setups into usable assets for procedural scene work.
Lutbake adds one-key LUT export to Resolve
Time in Pixels releases Nobe LutBake, a macOS tool for one-key high resolution LUT export from Resolve Studio.
SynthEyes 2026 Speeds Up
SynthEyes 2026 adds a Mocha-powered affine point tracker, real-time GeoH previews and expanded USD support to cut solve iteration time.
FMX 2026 spotlights fire, fur and pipelines
FMX 2026 adds Wētā FX, Pixar and Illogic Studios sessions, plus new Premium Partners AMCRS, Accenture Song VFX and AYON.
Oscar animation directors go live online
Five Oscar nominated animation directors. One free Zoom panel. February 27. Register, log in, ask questions.
Blackmagic Schedules Free Resolve School
Blackmagic runs free live Resolve training from February to April covering edit, Fusion, colour and audio.
Foundry buys Griptape to “orchestrate AI”
Foundry acquires Griptape to add "AI orchestration" to Nuke and broader VFX pipelines.


RealBlend brings mesh painting back to Unity
New Unity mesh painting tool targets Polybrush users with in editor vertex colour and mesh editing features.
Neat Video 6.1 updates OFX and host support
Neat Video 6.1 adds Baselight 7 support, new default profile controls and OFX updates across Windows, macOS and Linux.
EIZO Previews First OLED ColorEdge
EIZO is bringing OLED into the ColorEdge lineup. The company is previewing an OLED ColorEdge model under development, positioned for 4K HDR workflows and featuring refined ABL luminance control, a status indicator, built-in calibration sensor…
SideFX launches central Houdini learning hub
SideFX consolidates Houdini tutorials into a structured Learning Library aimed at students and production artists.
KIRI Engine releases free Scatter for Blender
KIRI Engine releases Scatter, a free Blender add on offering click, procedural and physics based object placement.
PFTrack update tidies Maya and LiDAR workflows
PFTrack update refines Maya export, LiDAR error handling and Survey Solver node logic for Studio and Enterprise users.
InstaLOD 2026 Targets VR and Animation Pipelines
InstaLOD 2026 adds VR delivery targets, raytraced shadows and full GLTF USD animation support for real-time pipelines.
D5 Works launches with 42K models and no comission ?
D5 Works
lists 42K models and 2.2K materials and claims zero commission, with D5-native delivery via D5A and D5M.


Resolve 20.3.2 tidies up the edges
Resolve and Fusion Studio 20.3.2 refine trims, speed up AI scaling and fix a long list of real world bugs.
Arnold adds lines, points and faster volumes
Arnold update adds NPR shaders and accelerates OpenVDB volumes up to five times in official tests.
Live FX 9.9: New Unreal Engine workflows, in a 3-part tutorial
Assimilate has published a short three-part tutorial series for combining Live FX 9.9 with Unreal Engine in virtual production. The videos cover GPU Texture Share on a single system, an nDisplay workflow that outputs multiple render streams,…
Quad Wrap offers quad-first retopology, no magic wand
FlippedNormals releases Quad Wrap, a Blender retopology tool focused on manual quad layout and mesh wrapping.




