ITFS 2027 Opens for Entries
ITFS 2027 opens five film competitions with November and January deadlines, AI-use disclosure and clearly specified delivery files.
Digital Anarchy for the Adobe UXP Rewrite
CEP panels still run, but their comfortable retirement is approaching. Jim Tierney explains what UXP migration really costs.
Avid and FilmLight connect editorial colour
Avid and FilmLight want Baselight colour closer to the Media Composer timeline, with fewer handoffs from dailies through finishing.
Why Tape Is Suddenly Cool Again: An Interview with Quantum CEO Hugues Meyrath
Tape is back. Apparently it just needed AI, an energy crisis and a few hundred petabytes to become fashionable again. Quantum CEO Hugues Meyrath explains why.


Adobe Puts a Prompt Layer Across Pro Video
Premiere gains in-timeline generation while After Effects turns plain English into native project work. Adobe’s bigger shift is the interface itself.
Resolve 21.1 Adds MCP and Finally Gets Presets
Resolve 21.1 brings MCP, overdue Inspector presets, deeper Fusion tools and a Python move that turns Studio into an automation heavyweight.
Audacity 4 Rebuilds the Fast Audio Editor
Audacity 4 replaces old tool modes with contextual editing, clip grouping, ripple commands and a Qt UI while keeping its free desktop role.
Edge Decal Generator generates edgy Edge Decals
Gilad Baruch’s Blender add-on creates editable mesh decals for wear, welds and seams, with layers, masks, FBX export and an Unreal workflow.
Fridays for Fusion: Lens flares, node by node
LFTools turns Fusion lens flares into modular node graphs, with procedural irises, bitmap elements, global controls and a $10 preset pack.
ICE.ART 2026.II agenda is set
ICE.ART 2026.II has its final agenda: three online evenings covering animation, virtual production, architecture, materials and realtime worlds.
retoPoly puts manual retopology in 3ds Max
Mihail Lupu’s retoPoly adds projected drawing, flow tools and stack-editable artist-directed retopology to 3ds Max 2023–2027.
EDGY Cuts Mesh Damage in C4D and Blender
EDGY cuts chips, cracks, craters and breaks into closed Cinema 4D and Blender meshes while leaving the original object untouched.


Recent Articles for Subscribers
ColorEdge CS3200X review: The EIZO feeling without the colourist tax?
Two weeks with EIZO's new 31.5-inch CS3200X reveal a colour-accurate 4K production monitor that retains much of the CG experience at roughly a thrid of the price. How?
Automation Agent for Premiere: Why I Built an AI Workflow Layer Around the Timeline
I built Automation Agent to give AI real Premiere context, scoped permissions and reusable workflows without handing it the creative edit.
reMarkable Paper Pure: Let’s Test
A production test of reMarkable Paper Pure, covering the display, Marker, exports, Connect subscription, handwriting search and daily note-taking.
Hearing Voices: What can AI in DaVinci Resolve 21 do for you?
We have been looking into transcription and subtitles from audio before, but Resolve 21 has added background processing and more AI in this field. Like going the other way, from text to audio, or from one voice to another. Are these features…
EIZO ColorEdge CG3100X review: Is this the last great IPS monitor?
Four months with EIZO’s 30.5-inch DCI-4K flagship reveal a superbly uniform, silent IPS monitor that leaves very little room for excuses.
Let’s talk to the Caddis developer.
Digital Production spoke with developer Mike Gaynor about the creation and implementation of Caddis.
ZEISS LensCore is here
ZEISS explains how LensCore recreates physical lens behaviour inside Nuke, supports custom lenses and fits into professional VFX pipelines.
Workshop: Building a Real-Time Location
A practical workshop on reconstructing real locations in Unreal Engine, using Sonagraf’s Yoyogi project to explain each production decision.


tyFlow 2.100 Adds PhysX Vehicles
tyFlow adds PhysX vehicle rigs to 3ds Max, plus 3DGS interchange for Max 2027+ and a lower-VRAM Inferno advection mode.
Finally, EIZO does OLED: CG3200X
EIZO finally gives ColorEdge an OLED panel, with 1,000 cd/m² maximum luminance and unusually transparent control over ABL behaviour.
Beat 2.0 Links Script Planning to Set
Beat turns screenplay breakdown, shot planning, set diagrams and shoot-day tracking into one local-first Mac workflow.
Photoshop 27.10 Adds Light and Save Controls
Photoshop adds a Light adjustment layer, cleaner save-format controls, Dynamic Text expansion, AMD tuning and a substantial fix list.
Open-Source Photogrammetry Gets Friendlier
Simple Photogrammetry GUI bundles an open-source reconstruction stack behind a friendly UI, now with beta AMD/HIP support and useful logs.
PostPro Analytics Counts Creative Work
PostPro Analytics logs project activity across nine Mac creative apps and turns it into local dashboards, CSV reports and billing evidence.
Spider Walker automates multi-leg animation
Spider Walker turns body motion into procedural multi-leg steps, raycasted surface contacts and bakeable Blender animation.
PBR Generator bakes 3ds Max materials
Leonid Kychko's 3ds Max script bakes complex shader networks into texture sets and rebuilds them for V-Ray or Physical Material.


Softie Adds XPBD Collisions to Blender
Softie combines fast Geometry Nodes deformation with an experimental XPBD mode for soft contact, self-collision and interactive sculpting.
Command Frame: After Effects macros without writing scripts
Command Frame turns After Effects actions into reusable command chains. The duller and more repetitive the job, the more sense it starts to make.
Marvelous Designer 2026.1 Rips Seams
Seam ripping, brush pinching, blend-shape animation and camera interchange give Marvelous Designer finer control over cloth and hand-offs.
Blackmagic Adds Script Hooks and Pre-Record
Resolve gains script access to timeline selections and render settings, while Cinema Camera 6K gets up to 10 minutes of pre-record.
MXL: One Acronym to Know for 2027
You do not need to rebuild a facility around MXL today. But if software-defined live production keeps spreading, know this acronym before 2027.
LUT Tuner Makes LUTs Tunable in Resolve
Excerpt: Cutpoint Labs turns edited .cube LUTs into adjustable Resolve DCTLs, complete with fit metrics, range controls and an inverse workflow.
Fridays for Fusion: Mug Advanced Halftone
Mug Advanced Halftone brings configurable print screens, jitter, palette reduction and RGB misregistration to Resolve and Fusion via Reactor.
Project Manager 4.01 speaks asset search
Project Manager adds local AI text search across 30-plus languages, reference-image search and a 12-language interface for 3ds Max libraries.
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