HSHL Is Hiring: Research Associate for Digital Locations
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Higx Optics ray-traces the glass instead of faking the bokeh
Higx Optics uses ray-traced virtual lenses for bokeh and optical effects across Nuke, After Effects and Resolve Studio. We compare the approach with ZEISS LensCore.
Fridays for Fusion & Instancer2D: Foudini’s Copy to Points
Instancer 2D brings procedural 2D instancing, Fields, atlas textures and GPU performance to Fusion and other OpenFX hosts.
Colorboy: One More Node for Resolve?
Colorboy gathers camera transforms, grading and film effects in one Resolve OFX. What happens inside it, and do you need it?


Cinema 4D 2026.4 gets a built-in MCP server
Cinema 4D 2026.4 adds a built-in MCP server, allowing AI assistants to operate native Cinema 4D tools while keeping scene data editable.
SGO Workflows Slate automates burn-ins
Browser-based Workflows Slate turns pipeline metadata into reusable burn-ins and slates for dailies, VFX pulls and delivery.
MechaPaint 2.0 Paints Pixels and Plastic
MechaPaint 2.0 combines PBR painting, physical-paint matching, image-derived geometry, local AI and engine-ready delivery in one 3D workflow.
Colormass Scans 177 Reasons to Check Your Shader
Colormass offers free scanned materials for look development. The maps deserve a close look, and the licence deserves an even closer one.
Tripo P2.0: Put Quad Mesh Generation to the Test
Tripo P2.0 adds quad output, adjustable mesh budgets and local regeneration. A practical starting point for testing image-to-3D assets in your own pipeline.
Hair Bone Generator Maps Blender Strands
Hair Bone Generator maps stylised Blender hair into connected deform-bone chains, with three guide methods and controls for spacing and root placement.
RailClone Opens Its Graphs to MaxScript
RailClone exposes its style graphs as XML, opening them to MaxScript automation, pipeline tools and, inevitably, LLM experiments.
Blackmagic Camera 3.5 Opens the Iris
Blackmagic Camera 3.5 gets inside iPhone 18 Pro hardware with variable-aperture control, Pro Video Storage and Cinematic recording.


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The Royal Way to Render
In 2001, render farms were local, internet connections still screamed through telephone lines, and launching jobs across several machines could consume an entire evening. Holger Schoenberger founded Binary Alchemy to remove some of that…
All the World’s Codecs out of DaVinci Resolve
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Baselight 8: The feature list is the easy part
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Digital Anarchy for the Adobe UXP Rewrite
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Two weeks with EIZO's new 31.5-inch CS3200X reveal a colour-accurate 4K production monitor that retains much of the CG experience at roughly a thrid of the price. How?
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I built Automation Agent to give AI real Premiere context, scoped permissions and reusable workflows without handing it the creative edit.


Beauty Box 6.5 Finds Teeth So You Don’t Have To
Beauty Box 6.5 adds AI masks for teeth and eye whites, a new local inference engine and improved face tracking across major finishing hosts.
SoftRAID 9 Adds RAID 6, Minus the RAID Card
SoftRAID 9 adds RAID 6 and RAID 6+ for directly attached storage, including third-party hardware, with one substantial macOS condition.
Starting Pixel Live Puts Humans Back in AI
Starting Pixel Live 2026 brings AI into virtual production, while keeping humans nearby for lighting, judgement and suspicious outputs.
Plugin Hub Tames Blender’s Tab Jungle
Plugin Hub herds Blender’s proliferating add-on panels into one tidy tab, with optional menu and floating-window access.
Adobe finishes buying Topaz Labs
Adobe has finished buying Topaz Labs. The apps stay standalone, while the AI heads deeper into Creative Cloud. Nobody panic. Yet.
KeyFlow Turns Maya Repetitions Into Buttons
Fenix Animator’s KeyFlow puts Maya animation chores into a customizable toolbar, from timing and mirroring to temporary rig controls.
Higgsfield Brings AI Generation Into Blender. Oh, goodey.
Higgsfield’s Blender add-on generates editable scenes, meshes, rigs and media from the viewport, with cloud inference and credit billing.
DeckBridge Gives Resolve a Smarter Stream Deck
DeckBridge turns Stream Deck into a Resolve-aware controller with live keymaps, page switching, Fairlight feedback and ten dedicated actions.
AJA FS8 Bridges SDI and ST 2110
AJA squeezes SDI/IP conversion, sync, HDR, audio routing and ST 2110 into 1RU, giving post facilities a practical route from baseband to IP.
Blender 5.3 Brings Gaussian Splats Home
Blender 5.3 brings Gaussian Splats into the core app, with native import, Geometry Nodes access and rendering across Workbench, EEVEE and Cycles.
COLMAP Moves Into the Browser
Rafael Spring ports COLMAP’s sparse reconstruction workflow into a local browser app, with WebGPU acceleration and standard COLMAP output.
Animo Sliders Bring Maya Controls to Blender
Ehsan Bayat brings 16 Animo animation sliders to Blender for faster pose, timing and keyframe adjustments.
SuperSplat 3 Moves Editing to WebGPU
SuperSplat 3 rebuilds its Gaussian-splat editor on WebGPU, shrinking browser memory use and moving sorting, selection and more onto the GPU.
Fridays for Fusion: PROPAGATE, Finally
PROPAGATE copies changed parameters, connections, expressions and animation across Fusion nodes. An obvious idea, now available in software.
Pixel Lab Sells Gems Cheaper Than GPUs
Pixel Lab packs 30 gemstones and 40+ ancient tree stumps into PLY Gaussian splats. The gems are cheap. Your workstation probably isn't.
Flair Heads for Unreal, Maya 2027 Ready
Flair is closing in on its Unreal Engine debut while the Maya renderer adds Maya 2027 support and clears out several workflow gremlins.
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