Live FX 9.9: New Unreal Engine workflows, in a 3-part tutorial
Assimilate has published a short three-part tutorial series for combining Live FX 9.9 with Unreal Engine in virtual production. The videos cover GPU Texture Share on a single system, an nDisplay workflow that outputs multiple render streams,…
Kangaroo Builder learns to move faces between meshes
Kangaroo Builder for Maya adds Landmark Warp, a topology transfer tool aimed at moving blendshapes between meshes without matching topology.
Katana 9 deepens USD and previews Hydra 2
Katana introduces UsdSuperLayer, new USD lighting and material nodes, and alpha Hydra 2 viewer support.


Articles for our Subscribers
Unreal Reality: Building A New Specimen
Director Dimitri Vallein breaks down the real-time production of his Unreal Engine short film New Specimen, from motion capture to cloth sims.
Infinity Hotel: Endless Rooms, Endless Renders
HFF Munich’s VFX students built Infinity Hotel, a hybrid short film merging live action with CGI, LiDAR scans, and Dolby Atmos sound.
Virtual Production Without the Disney Budget
A Rhode Island studio proves virtual production isn’t just for sci-fi. Door G’s team talks LEDs, Unreal, and the human side of real-time filmmaking.
InstaMAT Test: Painting, Procedurals and Pasta
InstaMAT merges painting, materials, and mesh editing into one node-based tool that connects Substance-style workflows with procedural control. Sounds great, so we'll get our hands dirty and test it!
How I Spent Five Years Making a Solo 3D Film
Maxim Gehricke spent five years creating his solo 3D short film SEN. Here’s how he did it without funding, team, or sleep.
Assimilate Live FX: The VP-Stages’ very, VERY nervous system.
Live FX turns a laptop into a virtual production media server, driving LED walls, lights, compositing, and colour.


Quad Wrap offers quad-first retopology, no magic wand
FlippedNormals releases Quad Wrap, a Blender retopology tool focused on manual quad layout and mesh wrapping.
PureRef 2.1 adds grids lines notes and control
PureRef 2.1 ships with grids snapping drawing tools image management updates and a long list of workflow fixes.
Nevercenter speeds up Milo 2026 and drops VR quietly
Milo 2026.0 moves to Unreal Engine 5.7, adds raytracing on Mac, pathtracing on Windows, faster lighting, workflow tweaks and removes VR.
Modeler 26 for Houdini released
Modeler 26 for Houdini introduces a significantly expanded PolyPen, Bezier-based deformation, curve-driven boolean operations, viewport card drawing, and a new object layer system.
Blender 5.1 Beta Improves Performance, Workflow, and Compositing
Blender 5.1 enters public beta with a familiar focus on refinement rather than disruption. The update brings targeted improvements across animation, compositing, UI, and USD export, offering a…
130 animations, one rig, zero drama
Quaternius releases a second Universal Animation Library with over 130 humanoid animations, free for commercial use.


Download IKEA furniture as 3D models, minus the trolley
A community script allows direct downloads of IKEA’s web 3D models, skipping the store visit and the measuring tape optimism.
New 3D Pose Reference Tool for Character Artists
HAELE 3D announces Pose Studio, a fully editable 3D pose reference tool for character artists with anatomical view toggles. Still in development.
Topiary Generator grows procedural foliage in Blender
Topiary Generator converts any mesh into procedural topiary foliage in Blender using Geometry Nodes, available for $15.
RapidPipeline Plugin Brings One-Click CAD Prep to Unreal
RapidPipeline launches a native Unreal Engine plugin that lets artists import, clean and optimise CAD/3D assets locally inside the Unreal Editor.
One click exports and zero patience for menus from Blender to Unreal, Unity and more.
A free Blender add-on offers fast exports to Unity, Unreal and Godot using collections and selection logic.
Crocotile 3D Gets Projection UVs Tool and Workflow Additions
Crocotile 3D version 2.6.5 introduces a projection UVs tool, grid snapping, export options and animation control enhancements.


MetaTailor adds engine bridges and less FBX fatigue
MetaTailor 2.5 introduces official engine bridges and workflow updates for realtime…
BlendShape Monitor puts Maya rigs under a heat lamp
A new Maya plugin visualises blendshape influence in real time, targeting riggers dealing…
Frame Ref tidies your reference mess
Frame Ref 1.0 launches with an infinite canvas for images, video, PDFs and GIFs, aimed at…
Animate re-animated
The King is dead, long live the King: Adobe caves, and Animate remains available with…
Blender turns meshes into sponges. Rubber duck not included
A free Blender Geometry Nodes setup converts meshes into sponge like forms using volumetrics…
glTF learns to splat without losing the plot
Khronos proposes a glTF extension for Gaussian splats, aiming to standardise how splat data…


Adobe pulls the plug on Animate at last
Adobe has confirmed the end of life of Adobe Animate, setting clear dates for sales, access,…
Resolume adds 10 bit colour and speed fixes
Resolume update adds 10 bit output, faster loading, Wire usability changes, and capture…
RGB sliders now judge your colour skills
A free Android game turns RGB value matching into a timed test of colour perception. No…
GGro grows strange things in Houdini, for free
Free Houdini add-on GGro generates procedural organic growth forms via custom solvers and…
Sky: Geometry Nodes-Based Volumetric Cloud and Atmosphere System for Blender
Sky is a new Geometry Nodes-based system for Blender that generates physically based…
Lazy Composer 2 Teaches Blender to Pretend It Shot Film
Lazy Composer 2 adds film emulation presets and grading sliders to Blender, aiming to make…
