Boris FX Sapphire 2026.5 adds Advanced Defocus
Sapphire 2026.5 doubles down on lens looks with Advanced Defocus, new Texture Ridges, a rebuilt Glare, Builder updates, and fresh flares.
Clip Studio Paint 5.0 with 3D hands
Clip Studio Paint 5.0 lands with Smart Shape cleanup, a poseable 3D hand model, faster tools, and a clearly spelled out license menu.
DroneSiteBuilder adds Google 3D Tiles option
DroneSiteBuilder Enterprise v1.2 turns original drone DNG or JPEG folders into a 3ds Max site plus matched cameras, in one run.
C4D Pyro Tutorial: Helicopter Kickup Dust
SilverwingVFX goes airborne: Cinema 4D Pyro can fake rotor wash the smart way: simulate air first, cache velocity, then spawn dust only where…


MoonRay Renderer joins ASWF as hosted project
MoonRay lands at ASWF as a hosted project, keeps DreamWorks engineering support, and gets a July Open Source Days keynote slot in Los Angeles.
Beeble Canvas
Canvas arrives as a node based AI compositor plus automation, with SwitchX and SwitchLight under the hood and an API for pipeline integration.
Scene Auditor Pro targets Blender bloat
Scene Auditor Pro maps Blender datablock dependencies, flags orphans and duplicates, and pushes a safer cleanup workflow for big scenes.
PolygoFlow Dash asset manager goes free on Fab
Free Dash asset manager lands on Fab: browse local assets across UE5 projects, tag up to 1000 assets a month, and use smart collections.


Recent Articles for Subscribers
Das szenische Portal RT: When the Stage Starts Listening to the Music
Das szenische Portal RT combines Unreal Engine, live cameras, audio triggers and virtual scene control into a hybrid stage environment for live events. But how?
SpyderPro learns new tricks: where colour goes wrong
Datacolor is pushing beyond display profiling with Device Preview Plus, C2PA tracking, and a software layer that wants to help you with other duties as well.
Switching to Resolve: Sharing and delivery
Export DRP, DRT, or DRA, trim and package media, auto subtitles, and render from the Deliver page without leaving DaVinci Resolve.
RISE: Fallout Destroys LA, Politely
Los Angeles gets procedurally wrecked, Area 51 gets sand-blasted, and the Caswennan gets treated like a flying film set. We play 20 Questions with RISE.
Switching to Resolve: Selects and Assembly in Multicam editing
Two cameras, one interview, zero chaos: timecode sync, multicam cuts, gap trimming, quick audio leveling, and titles in Resolve Studio.
LUTs, Tags, or ICC: Getting Colours Right in Resolve on a Mac
For years, proper monitoring in DaVinci Resolve meant a Blackmagic I/O box and a calibrated display. On recent Macs, Resolve has become more predictable without dedicated hardware, but that does not make calibration optional. Here is where the…
Nobe OmniScope is a Live Act now!
OmniScope LivePack turns your scopes rig into a live-friendly sidekick, with SDI out, Livegrade hookup, and recordings that behave. Really? We run it through its paces!
Getting your bearings: Switching from Premiere Pro to DaVinci Resolve
When editing, I want to know how I can achieve something, and the tool I choose should not hinder my creative process. That's why people are often hesitant to switch software, and I was no exception when I switched from Premiere to Davinci Resolve.


Wacom Art Pen 2 does a barrel roll
Art Pen 2 revives 360 barrel rotation, adds new nib sets, and targets current Intuos Pro and Cintiq hardware. Price is $99.95.
Tangenten Puppet Pin brings mesh warping to Resolve
Puppet Pin for Resolve Fusion turns a cutout into a deformable mesh, adds pins, deformers, solvers, and locators, and even hooks into trackers.
Simple Tree Tools 3.0 goes procedural
Simple Tree Tools 3.0 targets Houdini 20.5+ with procedural trees, scan extension nodes, and one-time licenses from free to $1,299.
Blender Singularity lands in 4K HDR
Singularity drops as a 4K HDR short, with free downloads of assets and encodes. Also: painterly brushstrokes meet procedural crowds.
ProArt goes 12G-SDI portable
12G-SDI on a 15.6-inch 4K portable panel, plus calibration reports, presets, and a box that turns into a hood. Enjoy the set life
RS Node Tools speeds Redshift nodes
RS Node Tools targets the most repetitive Redshift node chores in Cinema 4D, aiming for faster PBR hookups and fewer manual clicks.
Boris FX Continuum 2026.5 tunes AI and FX Editor
Continuum 2026.5 stacks AI deinterlacing, sharper ML masks, saner FX Editor isolation, refreshed warps and wipes, and tighter Particle Illusion linking.
Unreal Engine 5.8 Preview rolls in
UE 5.8 Preview adds experimental Mesh Terrain, editable PCG results, a juiced-up vegetation tool, MetaHuman crowds, and more. Test first.


EditingTools.io Resolve Collect copies media
Resolve Collect scans Resolve and Premiere projects, finds used sources, and copies them into one place with options like trimming and symbolic links.
Artineering Flair 1.2 for Maya hits macOS
macOS support lands for Maya 2024+, licensing expands to floating and perpetual, and lines get darker with negative light response. Also: Unreal beta.
Foundry expands Nuke Stage for LED walls
Nuke Stage now plays NotchLC, handles Gaussian Splats, logs on-set metadata in a Vault, and pushes USD scene edits into real time LED wall playback.
ZEISS CinCraft LensCore targets Nuke lens looks
LensCore brings lens profiles, ray-traced lens behavior, and physics-driven controls to Nuke, aiming for fast, repeatable lens looks across sequences.
Blender 5.2 LTS targets texture-heavy renders
Blender 5.2 LTS adds a Cycles texture cache that builds .tx tiles and loads only what the render needs. Less VRAM waste, more scene headroom.
Poly Hammer brings MetaHumans to Blender Rigify
Character Control Rig targets MetaHuman animation in Blender with Rigify controls, UE roundtrips, and multi character handling. Test it first.
Autodesk launches Project Falcon
Project Falcon is a free, browser-based kitbashing tool that exports USD and STL, aiming to speed up hard-surface blockouts and handoffs.
PlayCanvas updates SplatTransform to 2.0
SplatTransform 2.0 brings sparse voxel grids, new GPU cleanup filters, URL inputs, and a new coplanar merge path. Less splat chaos, more control.
Autograph, now free for teams
Autograph turns free for teams, commercial included, no output limits. You get USD, ACES, OpenFX, and training, so the trial budget can retire.
CrumplePop 2026.5 adds ARA, and that’s interesting
CrumplePop 2026.5 adds SoundApp ARA for full clip processing in DAWs, plus a processed audio cache, faster model loading, and updated pricing tiers.
FilmSet kit lands in KitBash3D
Finally, a kit that lets you build a film set without filing a rental PO. 139 models, 112 PBRs, and game ready bits for Unreal.
DriveCompare brings ASC MHL offload checks to macOS
DriveCompare does the boring part of film data right: compare, sync, verify, ASC MHL, Netflix-style checksums. No subscription tantrums required.
OptiDraw paints animated meshes inside Unity
OptiDraw by Run2Go Studio targets in editor mesh texturing in Unity, including skinned meshes, UDIM tiles, layered workflows, and a channel packing utility.
Theory Accelerated shifts Paradigm 1.0 for Houdini
Paradigm 1.0 lands for Houdini: faster GPU liquids, better emission, a Tank node for open water, and a very honest list of what is still missing.
Free Tire Rig Generator for Blender Automates Tire Deformation
Tire Rig Generator is a free Blender plug-in that automatically builds and skins tire rigs for pressure, ground deformation and tire pivoting. Vehicle wheels, finally allowed to suffer accurately.
Project Violet links Houdini and MetaHuman
SideFX drops Project Violet, a Houdini 21 tutorial series that mixes MetaHuman characters with Houdini rigging and simulation workflows.
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