ProArt goes 12G-SDI portable
12G-SDI on a 15.6-inch 4K portable panel, plus calibration reports, presets, and a box that turns into a hood. Enjoy the set life
RS Node Tools speeds Redshift nodes
RS Node Tools targets the most repetitive Redshift node chores in Cinema 4D, aiming for faster PBR hookups and fewer manual clicks.
Boris FX Continuum 2026.5 tunes AI and FX Editor
Continuum 2026.5 stacks AI deinterlacing, sharper ML masks, saner FX Editor isolation, refreshed warps and wipes, and tighter Particle…
Unreal Engine 5.8 Preview rolls in
UE 5.8 Preview adds experimental Mesh Terrain, editable PCG results, a juiced-up vegetation tool, MetaHuman crowds, and more. Test first.


EditingTools.io Resolve Collect copies media
Resolve Collect scans Resolve and Premiere projects, finds used sources, and copies them into one place with options like trimming and symbolic links.
Artineering Flair 1.2 for Maya hits macOS
macOS support lands for Maya 2024+, licensing expands to floating and perpetual, and lines get darker with negative light response. Also: Unreal beta.
SpyderPro learns new tricks: where colour goes wrong
Datacolor is pushing beyond display profiling with Device Preview Plus, C2PA tracking, and a software layer that wants to help you with other duties as well.
Foundry expands Nuke Stage for LED walls
Nuke Stage now plays NotchLC, handles Gaussian Splats, logs on-set metadata in a Vault, and pushes USD scene edits into real time LED wall playback.
ZEISS CinCraft LensCore targets Nuke lens looks
LensCore brings lens profiles, ray-traced lens behavior, and physics-driven controls to Nuke, aiming for fast, repeatable lens looks across sequences.
Blender 5.2 LTS targets texture-heavy renders
Blender 5.2 LTS adds a Cycles texture cache that builds .tx tiles and loads only what the render needs. Less VRAM waste, more scene headroom.
Poly Hammer brings MetaHumans to Blender Rigify
Character Control Rig targets MetaHuman animation in Blender with Rigify controls, UE roundtrips, and multi character handling. Test it first.
Autodesk launches Project Falcon
Project Falcon is a free, browser-based kitbashing tool that exports USD and STL, aiming to speed up hard-surface blockouts and handoffs.


Recent Articles for Subscribers
Switching to Resolve: Sharing and delivery
Export DRP, DRT, or DRA, trim and package media, auto subtitles, and render from the Deliver page without leaving DaVinci Resolve.
RISE: Fallout Destroys LA, Politely
Los Angeles gets procedurally wrecked, Area 51 gets sand-blasted, and the Caswennan gets treated like a flying film set. We play 20 Questions with RISE.
Switching to Resolve: Selects and Assembly in Multicam editing
Two cameras, one interview, zero chaos: timecode sync, multicam cuts, gap trimming, quick audio leveling, and titles in Resolve Studio.
LUTs, Tags, or ICC: Getting Colours Right in Resolve on a Mac
For years, proper monitoring in DaVinci Resolve meant a Blackmagic I/O box and a calibrated display. On recent Macs, Resolve has become more predictable without dedicated hardware, but that does not make calibration optional. Here is where the…
Nobe OmniScope is a Live Act now!
OmniScope LivePack turns your scopes rig into a live-friendly sidekick, with SDI out, Livegrade hookup, and recordings that behave. Really? We run it through its paces!
Getting your bearings: Switching from Premiere Pro to DaVinci Resolve
When editing, I want to know how I can achieve something, and the tool I choose should not hinder my creative process. That's why people are often hesitant to switch software, and I was no exception when I switched from Premiere to Davinci Resolve.
ProductionCrate Plug-in Suite with docked footage database
ProductionCrate bundles a huge asset library in its Suite, so you can grab a glow, a glitch, or an explosion fast, then pay for it yearly.
Huion Kamvas Slate 11 Review: A Practical Android Tablet That Also Draws
A compact, competitively priced Android tablet that works as a daily driver for sketching and notes, with solid performance, a surprisingly good screen, and a pen that is good for everyday work but not in Wacom territory for pressure and tilt nuance.


PlayCanvas updates SplatTransform to 2.0
SplatTransform 2.0 brings sparse voxel grids, new GPU cleanup filters, URL inputs, and a new coplanar merge path. Less splat chaos, more control.
Autograph, now free for teams
Autograph turns free for teams, commercial included, no output limits. You get USD, ACES, OpenFX, and training, so the trial budget can retire.
CrumplePop 2026.5 adds ARA, and that’s interesting
CrumplePop 2026.5 adds SoundApp ARA for full clip processing in DAWs, plus a processed audio cache, faster model loading, and updated pricing tiers.
FilmSet kit lands in KitBash3D
Finally, a kit that lets you build a film set without filing a rental PO. 139 models, 112 PBRs, and game ready bits for Unreal.
DriveCompare brings ASC MHL offload checks to macOS
DriveCompare does the boring part of film data right: compare, sync, verify, ASC MHL, Netflix-style checksums. No subscription tantrums required.
OptiDraw paints animated meshes inside Unity
OptiDraw by Run2Go Studio targets in editor mesh texturing in Unity, including skinned meshes, UDIM tiles, layered workflows, and a channel packing utility.
Theory Accelerated shifts Paradigm 1.0 for Houdini
Paradigm 1.0 lands for Houdini: faster GPU liquids, better emission, a Tank node for open water, and a very honest list of what is still missing.
Free Tire Rig Generator for Blender Automates Tire Deformation
Tire Rig Generator is a free Blender plug-in that automatically builds and skins tire rigs for pressure, ground deformation and tire pivoting. Vehicle wheels, finally allowed to suffer accurately.
Project Violet links Houdini and MetaHuman
SideFX drops Project Violet, a Houdini 21 tutorial series that mixes MetaHuman characters with Houdini rigging and simulation workflows.
ArcBrush turns image editing into a node graph
ArcBrush ships free for Windows and macOS with 75 nodes, batch export, sprite sheets, texture helpers, and optional paid AI credits.
VES releases On-Set VFX Data Guide
The VES drops a CC-BY on set data guide and hosts a May 12 webinar, because nobody enjoys rebuilding reality from half a slate photo.
Abstract brings native InstaMAT and InstaLOD on Linux
Abstract has released public preview Linux builds of InstaMAT and InstaLOD, adding native support for RHEL-compatible production environments, Blender and Maya integrations, GPU acceleration, and automation-friendly deployment.
KeenTools GeoTracker enters Houdini open beta
GeoTracker lands in Houdini as a SOP node for OBJ and Solaris, free in open beta. Geometry driven tracking, lens estimates, and quick sim colliders.
Digital Anarchy ends Transcriptive web
Transcriptive stops generating new transcripts after early May 2026, but the Premiere panel keeps old transcripts editable and can align imports.
VirtuCamera 2: The Weird Byte goes Android
VirtuCamera 2 lands with Android support, refreshed UI, updated DCC plug-ins, and a Python API. Yes, your phone is still the camera now.
FMX gehts a new head for the 30th Birthday
FMX celebrates its 30th edition with a planned handover: Mario Müller steps down after 2026 and Agon Ushaku takes over the mantle for 2027 and onwards.


Inertia brings clicky physics to Blender
Inertia targets physics-style motion in Blender 5.1 with three ready-made systems and a live viewport trajectory preview, plus docs and demo scenes.
World Creator 2026.4 adds expressions and decals
World Creator 2026.4 brings expressions, decals, terrain normal blending, VRAM scaling, and a free Community Edition that lets you learn, not deliver.
Anthropic funds Blender, ships Claude connector
Claude gets a Blender connector, plus patron money for Blender core work. Your pipeline gets a new helper. Your lawyers get new reading.
Sketchbook Pro 9.4 adds Lasso Fill and Draw Outline
Two new selection-driven tools land in Sketchbook Pro 9.4, while mobile gets the same tricks via Premium Bundle. Fast blocking, cleaner edges.
OctaneRender 2026.3 adds virtual texture netrender
OTOY ships OctaneRender 2026.3: virtual textures finally work on the farm, NRC uses less memory, and USD plus MaterialX get more pipeline glue.
Adobe updates Photoshop and Lightroom
Rotate Object leaves beta, Layer Cleanup tidies layers, and Lightroom gets faster sliders and smarter search.
Autodesk Flow Studio adds AI Rigging and Neural Layer for character workflows
The Flow Studio update introduces automated rigging, video-driven animation, neural rendering enhancements, and export to Maya, Blender, and Unreal.
Blackmagic Design updates Resolve 21 beta 2
Resolve 21 beta 2 goes less flashy and more useful: Studio gets more AI toys, Photo capture grows up, and background tasks get serious.
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