VectorayGen Goes Free Again
JangaFX has brought VectorayGen back as a free tool for authoring vector fields for real-time VFX and GPU-particle workflows.
Ancient Relics, Modern Splats
Ten free splats bring statues, ruins and dinosaur skulls into Octane and After Effects, complete with captured texture and scene lighting. Or, whatever you use Splats for.
Houdini Rigging: How I Learned to Stop Worrying and Start Loving APEX
For anyone tired of character setups held together by hope, version notes and one dangerous checkbox, Houdini 21 promises a paradigm shift. By decoupling mesh, rig logic, animation and execution through KineFX and APEX, SideFX is taking…
Cadrage Directors Viewfinder NO AI
Cadrage Studio sits in creative pre-production for directors and DPs, between script breakdown, previs and location prep. It extends the workflow of Cadrage, the director’s viewfinder app, from framing into shot planning. Early access for…


FilmLight fl-enhance: Baselight Tools Escape Into Python
FilmLight’s fl-enhance repository brings Baselight and Daylight scripts, shaders and FLAPI tools to GitHub, including LUT wrapping, ACES EXR transcoding and colour utilities.
Adobe Sampler 6.0 Adds OpenPBR
Substance 3D Sampler 6.0 adds OpenPBR defaults, preset material templates, USD material export and updated HP Z Captis capture tools.
ProDock-ing an iPhone
The iPhone 17 is the first smartphone ever to support external synchronisation, and Blackmagic (BM for short) offers the ProDock to connect it to a professional environment. What are its possibilities and limits?
Callipeg Studio Heads to Desktop
Callipeg goes desktop with macOS and Windows builds, familiar 2D tools, beta caveats and a price that avoids subscription bingo.
Substance 3D Painter 12.1 bakes smarter
Painter 12.1 targets baking pain with skew maps, auto rebake, OpenPBR defaults and cleaner hard-surface UVs for asset teams.
RealityScan 2.2 Widens GPU Support
RealityScan 2.2 widens accelerated reconstruction, adds mixed GPU use, 360 camera workflow notes and scan-life fixes.
Adobe buys Topaz Labs
Adobe plans to acquire Topaz Labs, bringing AI upscale, denoise, restore and local model tech closer to Firefly and Creative Cloud.
Optics 2026.5 gets more photo hosts
Optics 2026.5 plugs into three more photo hosts and adds analog burns, face masks, particles and a Victorian pet preset pack.


Recent Articles for Subscribers
Asus ProArt 16 USV: A Laptop-Sized Production Monitor
The ASUS ProArt PA16USV LED-Monitor, a 15.6-inch 4K HDR portable display that incorporates a 12G-SDI marks a significant pivot for ASUS into hardware that explicitly targets on-set workflows and DIT (digital imaging technician) monitoring tasks…
Here comes Houdini 22
2 hours and 18 minutes. That is almost exactly the runtime of the first Matrix film, and exactly the duration of the Houdini 22 release keynote. So yes, this promises a rather chunky package of new features and improvements.
The Right Colours Without a Computer
SpyderPro exports a 33-point correction LUT, but you want one compact converter to apply it between SDI gear and an HDMI display.
Splat happens: Volinga 3DGS workflow for Unreal
Volinga turns photo sets into Gaussian splats for Unreal, with local processing, PLY and NVOL export, cleanup tools, and relighting support. But what does that actually mean? Let's ask some questions!
Asus ProArt PA27UCGE: A 4K Monitor That Mostly Refuses to Be Annoying
The Asus ProArt PA27UCGE is a 27-inch 4K 10-bit IPS monitor with hardware calibration, , USB-C with 96 W Power Delivery, HDR10, 160 Hz refresh rate and a monitor hood. It is not a Class A reference monitor, but for general production work, it is…
Chrysalis
Robin Lochmann built Chrysalis solo on the visual side, rendered on two GPUs, and went straight online, hitting 100k YouTube views in two weeks.
Lux Aeterna rebuilds ancient humans
LiDAR caves, rigged skeletons, photogrammetry casts, and millimetre checks against research. Historical VFX gets very literal.
Das szenische Portal RT: When the Stage Starts Listening to the Music
Das szenische Portal RT combines Unreal Engine, live cameras, audio triggers and virtual scene control into a hybrid stage environment for live events. But how?


Reallusion Unlocks Limitless Creation: iClone Personal Debuts Alongside AI Studio Official Launch
iClone Personal replaces the trial with free access, AI Studio goes public, and 500 AI Points sweeten the 3D-to-AI rabbit hole.
Arnold 7.5.2 Adds Gaussian Splats
Arnold 7.5.2 renders Gaussian Splats, adds relighting, NPR nodes and Flow Render tweaks. Nice, but test before splats bite.
Maxon turns 40, subs get lighter
Maxon celebrates 40 years with 40% off first-year annual subscriptions. Great for carts, less great for anyone remembering Amiga disks.
DaCaPo Opens DCP Authoring Beta
DaCaPo bundles DCP authoring, OV/VF versioning, subtitles, KDMs and verification into a desktop tool for cinema delivery. Give the Beta a Spin!
Godot 4.7 turns up HDR
Godot 4.7 goes practical: HDR output, rectangular lights, mobile builds, XR work and editor polish. Less fireworks, more knobs.
Arri LUKA lights Unreal previs
ARRI LUKA puts virtual fixtures, camera logic and Lumen rendering inside Unreal Engine. Previs gets less guessy.
MetaHuman gets markerless mocap
Free markerless body capture lands for MetaHumans, using standard video, local processing, and Unreal Engine 5.8.
Beeble Canvas gets a Topaz split
Canvas now compares Topaz upscales in-node, adds 30 plus generation models, Markdown notes, magnetic snap, and describer updates.


QC Kitchen Brings Broadcast QC Online
Upload a master, choose a QC menu, get a report and a bill. QC Kitchen targets UK broadcast checks without booking a post house.
Fridays for Fusion: ZDefocus Adds a More Practical Z-Depth Blur
Millolab’s ml_ZDefocus macro processes normalized Z-buffers, visualises the focus region and reduces edge artefacts in Fusion.
Unreal Engine 5.8 Tidies Up
Unreal Engine 5.8 brings production-ready rendering, virtual production and simulation tools, alongside experimental systems for digital crowds, terrain and character animation.
SMPTE Opens Its Standards Library
SMPTE has opened its complete standards catalogue, giving engineers and developers free access to current and future documents.
EDIUS 11.50 Patches Exports Faster
EDIUS 11.50 repairs parts of finished exports, transcribes locally and adds practical timeline tweaks. The new crossgrade even lowers the entry price.
RadialZ Gives ZBrush a Brush Wheel
RadialZ turns the ZBrush brush library into cursor-side wheels, reducing palette trips and keyboard gymnastics.
Blender Roadmap Puts Plans in One Place
Blender gets a central Roadmap for active projects and recent features, giving artists and studios a clearer view beyond release-note excavation.
O3DE 26.05 Gets Native Particles
O3DE 26.05 adds native particles, AgX, automatic LODs and PhysX 5 defaults. The particle Gem still carries a production warning.
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