Video: 3ds Max mental ray – Neue Feature Teil 6

Der sechste Teil unserer englischen 3ds Max-Serie über neue Feature behandelt den Umgang mit mental ray.

Support for mental ray proxies allows animators to create scenes with a huge number of object instances, while allowing fast rendering and keeping memory usage low. This video introduces new options that let animators control how individual objects interact with Final Gather. It highlights the new mental ray-specific render elements that offer many options for post-processing and compositing. Learn about the glare shader, which provides realistic glare around bright areas of the rendered image.

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