Hier finden Sie eine Übersicht über die Neuerungen der Software aus Finnland:
* Render engine’s memory management has been redesigned. The allocated memory is now split into a common, scene specific part, and to a render thread specific optimization part. This improves memory management dramatically in multi-core machines. A dual core system can typically render 50 % more complex scenes, a quad core 2 times and an eight core system 3-4 times more complex scenes than before.
* Ray tracing is typically 10-20 % faster than V6 with all kinds of scenes.
* Bottlenecks related to ray tracing detailed polygon models optimized. One million face triset model rendered using 16*12 render boxes renders now almost 10 times faster!
* A new Walkthrough rendering mode for fast rendering of static (architectural etc.) scenes
* Ray tracing visible measuring objects
* Efficient analytic Lathe and Tube compound tools. Creating rotational shapes can’t get easier.
* Easy Real3D-like Twist tool
* New animation tools: Warp, Noise and Shrink Wrap modifiers
* Motion curve tracker tool
* True volumetric explosions
* New particle tools for surface distribution, emitters, and volume filling. The tools provide easy particle flow and lifetime controls.
* Full support for OpenEXR image format
* 2D vector export from viewports (PostScript format supported)
* Automatic density control for snapping grids
Eine Demoversion ist ab Januar 2010 verfügbar.
Weiterführende Links:
- Feature-Details: