New Update for RenderMan

Pixar’s RenderMan version 21.5 is now available: Among other things with better skin materials, improved shaders and workflows.
Renderman

Archive notice: This article was originally published on July 28, 2017. Links and embedded videos are preserved as part of the historical record.

A lot has happened since the release of RenderMan 21; Pixar has now released version 21.5 of the renderer.

What’s New in Version 21.5

New features in the current release include

  • Skin & soft materials with new path-tracing technology and albedo controls for subsurface scattering (SSS), providing greater accuracy in how light behaves within materials.
  • Marschner Hair Shader with new color remapping features for PxrHairColor, which allow you to make fine adjustments. Render times have also been significantly reduced.
  • the ability to apply the Denoise Tool to EXRs after the compositing process if naming and data are retained.
  • Workflow and performance improvements: Examples include a new Maya UI for secondary passes, updates to the Pixar Preset Browser, support for Layered Shading in Houdini and more.

For further information and a complete overview of all fixes and changes, you can view the 21.5 release notes in the documentation here.

Download & Costs

The price of RenderMan has not changed. The renderer is still available in two variants: a commercial version for the equivalent of 422 euros and a non-commercial version. You can reach the download area here.