OpenXR 1.0 for AR and VR Is Here!

Without a cross-platform standard, VR and AR development is difficult. OpenXR 1.0 is intended to help!
OpenXR

Archive notice: This article was originally published on August 7, 2019. Links and embedded videos are preserved as part of the historical record.

The Khronos Group recently released the OpenXR 1.0 specification. OpenXR is a unified, royalty-free open standard for virtual reality (VR) and augmented reality (AR) development. Consisting of an API and device plug-in interface, the standard is intended to enable unified, powerful access across different platforms and devices.

Development with OpenXR presented by the Khronos Group

In addition, according to the Khronos Group, future versions will be backward compatible. OpenXR implementations from Microsoft (OpenXR runtime for Windows Mixed Reality Haedets) and Collabora (open-source platform for OpenHMD-compaitble Haedset under Linux) have already been released. More are expected to follow—including the Oculus implementation for Rift and Oculus Quest, for Unreal Engine and many more. You can find the new specification on the Khronos website and via GitHub.

 

Further information: To the OpenXR website

Article details

Published
Reading time
About 1 min
Word count
147

Tags