Vertex Colour Editor for 3ds Max

Joker Martini’s 3ds Max tool assigned vertex colours by element, object or vertex using distance, position, order or name.

Archive notice: This article was originally published on 23 July 2020. It has been translated into English and lightly edited for clarity while preserving its historical context.

Rule-based colour assignment

Joker Martini’s Vertex Colour Editor assigned colours per element, object or vertex in Autodesk 3ds Max. Distribution could be driven by distance, position, selection order or object name, with random assignment available as another mode.

Selection and channel controls

The tool could reverse selection order, sort objects into groups and configure vertex colours across RGBA channels. At the time of publication it was listed for $3.

Artists should test modifier-stack behaviour, channel export and compatibility with the target engine or renderer before using vertex colours as production data.

Source

Vertex Colour Editor