Archive notice: This article was originally published on 4 August 2020. It has been translated from German and lightly edited for clarity while preserving its historical context.
Sculpt layers to morph targets
Jonas Pilz demonstrates a Cinema 4D workflow for sculpting facial poses. The quick tip shows how to export sculpt layers into a Pose Morph tag and set keyframes for the resulting morph targets.
The technique keeps pose creation inside the sculpting workflow before transferring expressions to animation controls. Test layer order, point counts and interpolation on a duplicate character before applying it to a production rig.