V-Ray 5 for Maya Released

V-Ray 5 for Maya adds a new frame buffer, Light Mix, LPEs, ACEScg, background proxy loading and expanded GPU support.

Archive notice: This article was originally published on 10 August 2020. It has been translated from German and lightly edited for clarity while preserving its historical context.

Frame buffer and lighting

V-Ray 5 for Maya introduced a redesigned frame buffer and Light Mix, which adjusts light colour and intensity after rendering. Light Path Expressions enable custom render passes, while native ACEScg support places colour-managed output inside the renderer.

Geometry, materials and GPU

A revised VRayProxy node loads geometry in the background. V-Ray Material gained Coat and Sheen layers plus material presets, and the VRayUVRandomizer map varies texture placement. V-Ray GPU supported the new V-Ray 5 feature set.

The archived feature overview lists additional changes. Validate render-element naming, ACEScg transforms, proxy loading and CPU/GPU parity before migrating an active Maya production.