Radeon ProRender 3.0 Adds RX 6000 Ray Tracing and UDIM Support

AMD’s Radeon ProRender 3.0 for Blender adds hardware-accelerated ray tracing, contour rendering and UDIM workflows.

Archive republication: This article was originally published on 8 December 2020. It has been translated into English and lightly updated for clarity while preserving the original reporting and context.

Radeon ProRender 3.0

AMD released Radeon ProRender 3.0 for Blender.

New features

The update added hardware-accelerated ray tracing for AMD’s Radeon RX 6000 GPU family, a new Contour Rendering option for non-photorealistic output and UDIM support. These additions expanded both production rendering and texture-heavy asset workflows in Blender.

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