Archive republication: This article was originally published in 2021. Product features, pricing, availability, credits and links reflect the information available at that time.
Character artist Tarek Samaan presented a workflow for creating a stylised anthropomorphic mushroom character with ZBrush and Blender.
The project follows the design of a mushroom-like figure reacting to the theft of its cherry, using the exaggerated premise to explore character shape, personality and storytelling. The tutorial covered the character-art process from design decisions through sculpting and presentation.
The original how-to was published by 3DTotal.