ZBrush and Blender Tutorial Creates a Stylised Mushroom Character

Character artist Tarek Samaan demonstrates the design and production of a stylised anthropomorphic mushroom using ZBrush and Blender.

Archive republication: This article was originally published in 2021. Product features, pricing, availability, credits and links reflect the information available at that time.

Character artist Tarek Samaan presented a workflow for creating a stylised anthropomorphic mushroom character with ZBrush and Blender.

The project follows the design of a mushroom-like figure reacting to the theft of its cherry, using the exaggerated premise to explore character shape, personality and storytelling. The tutorial covered the character-art process from design decisions through sculpting and presentation.

The original how-to was published by 3DTotal.