Creating Destructible Objects with Unreal Engine 4 and Blender

A tutorial demonstrated how to build destructible objects by combining Blender asset preparation with an Unreal Engine 4 destruction workflow.

Archive translation. This tutorial was highlighted in September 2021 and uses Unreal Engine 4 and a contemporary Blender release. Interfaces, destruction systems and export settings may differ in current versions.

From the archive: The Kids With Sticks published a tutorial explaining how to create destructible objects with Blender and Unreal Engine 4.

The workflow combined asset preparation in Blender with setup inside Unreal Engine. The objective was to construct an object that could break apart during gameplay while retaining a useful visual result.

Such a pipeline typically requires careful preparation of geometry, collision, material assignments and fragment behaviour. Before following the archived demonstration today, confirm which destruction framework is available in the target Unreal Engine version and validate the Blender-to-Unreal export settings.

Creating a Destructible Object in Unreal Engine 4 and Blender