In nuce: VFX service provider Rodeo FX has released the four-minute video “Breaking Down The Breakdown” for the streaming series adaptation of the gaming IP Halo, in which VFX Supervisor Patrick David and VFX Producer Nancy Heller talk about working on the first season of the series. In the video, Patrick and Nancy explain how the environments of the Rubble and High Charity were created. The Rubble is a collection of asteroids, while High Charity is the capital of the Alliance Empire (a religious organisation in the Halo universe). The “Breaking Down the Breakdown” video is the first part of a two-part video series. The second video has not yet been released.
In toto: In the course of the video, Patrick and Nancy talk about how Rodeo FX worked on the first Halo season for over two years – starting with the concept art. During the course of production, a major focus was placed on honouring the video game and comic book originals. In order to faithfully recreate the alien civilisation of the Covenant, the creatives at Rodeo FX took inspiration from the animal kingdom – for example jellyfish or animal bone structures. Patrick emphasises matte painter and concept artist Mai Anh Tran as the artist who put the finishing touches to High Charity with her paint overs. One of the definite “Oha!” moments of the video is when Patrick talks about how Rodeo FX invested two months to create organic staircases.
Click to continue: Digital Production last reported on the streaming series Halo on 2 August this year – back then it was a VFX breakdown of competitor MPC, in which the Master Chief aka John-117 pulled the teeth out of the aliens.
Source: halo.fandom.com
Breaking Down The Breakdown – HALO – Episode 1