Blender’s animation toolbox is about to get a makeover!

Doctor Sybren Stüvel & team announce: Blender’s animation tools will be significantly improved by the end of 2025.

In nuce: The Blender Foundation has announced the Animation 2025 project. This is a three-year initiative (from January 2023 to the end of 2025) that will see a complete overhaul of character rigging and animation tools in Blender. This is according to the blog post The Future of Character Animation from 24 November by Sybren A. Stüvel (software developer at the Blender Institute).

In toto: The project was tackled as part of a three-day Blender developer workshop in October. The results of this workshop are presented for discussion in the fifty-minute video below. In addition to speculation about upcoming functions, some specific functions were mentioned that are likely to be tackled at the beginning of 2023. These include the development of new rig profiling tools, which will be called Rig Explainer, new rigging and constraint nodes, and a new three-dimensional skinning system.

Click further: Detailed insights into what the Animation 2025 project will entail can be found in the above blog post on blender.org. Digital Production last reported on the work of the Blender Foundation on 8 November this year – at that time it was applications tailored to specific areas – namely product presentation, education and VFX production – that were worth reporting on.

The Future of Character Animation & Rigging: a Q&A feeback session

Source: cgchannel.com ( report by Jim Thacker)