Goodbye Stingray!

Autodesk is stopping the sale and development of Stingray in January 2018 – making the engine for 3D games, real-time rendering and VR barely 3 years old.

Archive notice: This article was originally published on December 18, 2017. Links and embedded videos are preserved as part of the historical record.
Only recently, the community had to say goodbye to Mental Ray (nvidia) – now it is the turn of Stingray by Autodesk. With Stingray, Autodesk wanted to offer its own game engine that could work with the company’s other software tools. Autodesk therefore integrated the engine into Maya LT, among other things, and as a component of 3ds Max Interactive.

Details on the End of Stingray

From January 7, 2018, both the sale and development of the game engine as a separate product will stop. The decision is mainly due to competition from Unity and Unreal Engine. From the date mentioned, support for existing customers will continue to be offered until their subscription expires.

Effects on Maya LT

Anyone who still wants access to the engine after the date mentioned can obtain version 1.9 through Maya LT. According to Autodesk’s FAQ, there will then be no further updates or bug fixes for Stingray.

Effect on 3ds Max

For 3ds Max users, the end of the game engine initially has no direct consequences. Features of the engine have been included since the 3ds Max Interactive update and will continue to be developed depending on usage and feedback.

For more information: To the official announcment & FAQ