Archive notice: This article was originally published on April 10, 2019. Links and embedded videos are preserved as part of the historical record.
Yep – there is already the next purchase in our industry: at NAB Show 2019 yesterday, Maxon announced the acquisition of Redshift Rendering Technologies, Inc. Redshift is one of the best-known GPU render engines and offers an extensive range of features that simplify rendering 3D projects in various DCC tools. Since the render engine has so far been offered not only for Cinema 4D but also for Maya, 3ds Max, Houdini and Katana, various questions naturally arise for Redshift and C4D users, which the two companies addressed right away:
Immediate Effects
- Redshift’s prices remain unchanged. Customers can continue to obtain Redshift through their usual sources.
- Redshift remains available for Maya, 3ds Max, Houdini and Katana. The announced development of a plug-in for Blender will continue as planned. We will consider further integrations in due course.
- The release plans and development for Redshift 3.0 remain unchanged.
- Cinema 4D continues to support third-party render engines via its plug-in architecture supports
You can find more information about this here in the Q & A
Community Reactions So Far
The reactions from users have so far been rather positive overall – even though there are occasional doubts and fears that Redshift’s developers will no longer be able to maintain their previous way of dealing with their renderer and the community in the future. Panos has responded accordingly here in the Redshift forum and also answers further questions from you there.
Redshift: Review from Digital Production
In our last DP issue 18:04 with a rendering focus, we gave you a comprehensive overview of all the render engines currently used in the industry. Since more and more artists and studios are devoting themselves to GPU rendering and often settling on Redshift, we looked at everything the tool has to offer. You can download & read the article here for free.
