Blender 3.x Roadmap Outlined

The Blender 3.x roadmap outlined releases through 3.7, with planned work on physics, sculpting, rigging, USD, Cycles X and GPU backends.

Archive translation. Roadmaps, specifications and availability reflect the original publication date in 2021. Verify current releases before production use.

In brief: Blender chairman and lead developer Ton Roosendaal outlined the roadmap for the Blender 3.x series.

Schedule: The roadmap placed Blender 3.0 in December 2021 and Blender 3.7 in 2023. Blender 3.0 had originally been announced for August, before the development schedule moved it to December. Digital Production covered that change in its September 2021 report.

The Blender Foundation had announced a two-year versioning cycle, ending the Blender 2.x series after more than two decades. The roadmap listed versions 3.1 through 3.7 without fixing detailed release dates or feature sets for each point release.

Planned work: The 3.x series was expected to improve physics, sculpting and character rigging, while adding asset management, USD import and Cycles X. The roadmap also discussed Vulkan and Metal GPU backends as successors to OpenGL, plus GPU ray tracing for Eevee. Blender 3.0 was expected to receive support across Intel, AMD, NVIDIA and Apple hardware.

The full plan appeared in the Blender 3.x roadmap. Digital Production also published a Blender 3.0 alpha tutorial.

Roadmaps are provisional. Verify actual release notes, hardware support and file compatibility before production deployment.