U-Render Tutorial: Materials

Part two of U-Render’s first-steps series covers materials, masks, normal maps and displacement maps in Cinema 4D.
3D dragon character with brown wings and fur, U-Render 1st steps tutorial materials guide overlay.

Archive translation. Specifications, services and availability reflect the original publication date in 2021. Verify current compatibility before production use.

Materials in U-Render

The second part of U-Render’s first-steps series covers material setup, masks, normal maps and displacement maps. The downloadable stylised-dragon project required Cinema 4D R19 or later at publication time.

Series context

The wider curriculum spans lighting, post-processing, camera controls, final rendering, multipass output and volumetrics. The first instalment introduced lighting.

Verify current project availability and host compatibility before production use.

Materials — U-RENDER First Steps

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