Archive notice: This article was originally published on June 6, 2019. Links and embedded videos are preserved as part of the historical record.
SIGGRAPH 2019 takes place once again next month. At the conference, researchers show summaries and full articles of their research papers. Technical Papers is one of the most important areas for disseminating and discussing new scientific work in computer graphics and interactive techniques. In this preview, the ACM team presents a selection of research projects, including light-field technology, new simulation and modeling techniques, neural networks, relighting methods and more. Alongside new research results from various academic laboratories, Facebook Reality Labs, NVIDIA and Disney Research, highlights include, among other things:
- CD-MPM: Continuum Damage Material Point Methods for Dynamic Fracture Animation.
- An Adaptive Variational Finite Difference Framework for Efficient Symmetric Octree Viscosity
- Silly Rubber: An Implicit Material Point Method for Simulating Non-equilibrated Viscoelastic and Elastoplastic Solids
- On the Accurate Large-scale Simulation of Ferrofluid
- Synthetic Silviculture: Multi-scale Modeling of Plant Ecosystems
- Scalable Muscle-actuated Human Simulation and Control
- Interactive Hand Pose Estimation using a Stretch-Sensing Soft Glove
- Local Light Field Fusion: Practical View Synthesis with Prescriptive Sampling Guidelines
- Single Image Portrait Relighting
- Multi View Relighting Using a Geometry-Aware Network
SIGGRAPH 2019
From July 28 to August 1, 2017, the world’s largest conference and exhibition in computer graphics and interactive techniques takes place in Los Angeles. Over five days, research results, demos, education topics, art, screenings and hands-on interactivity with the latest technical advances will once again be presented.

More about the event can be found in our event calendar.