U-Render Tutorial: Post Effects

Part three of U-Render’s first-steps series covers ambient occlusion, bloom, tone mapping and chromatic aberration.

Archive translation. Specifications, services and availability reflect the original publication date in 2021. Verify current compatibility before production use.

Post-processing in U-Render

The third part of U-Render’s first-steps series demonstrates ambient occlusion, bloom, tone mapping, chromatic aberration and colour correction. The downloadable stylised-dragon project required Cinema 4D R19 or later at publication time.

Part of a wider curriculum

The series also covers lighting, materials, camera controls, final rendering, multipass output and volumetrics. Earlier instalments introduced lighting and materials. Verify current compatibility before production use.

Post-processing Effects — U-RENDER First Steps