U-Render Tutorial: Final Rendering

Part five of U-Render’s first-steps series covers final resolution, the dashboard and output from Cinema 4D.

Archive translation. Specifications, services and availability reflect the original publication date in 2021. Verify current compatibility before production use.

Final output in U-Render

The fifth part of U-Render’s first-steps series demonstrates final-resolution rendering and use of the dashboard. The downloadable project uses a stylised dragon character and requires Cinema 4D R19 or later as specified at the time.

Series curriculum

The wider tutorial sequence covers image-based lighting, environment maps, fog and the U-Render Light Tag; materials including clear coat, subsurface scattering and displacement; post effects such as ambient occlusion, bloom, tone mapping and chromatic aberration; camera depth of field, motion blur and spherical output; final rendering; multipass output; and volumetrics.

Earlier instalments addressed lighting, materials, post-processing and camera work. Version requirements and download availability may have changed, so test the current build before production use.

Final Render — U-RENDER First Steps