Inside Digital Production 02:2021

Digital Production 02:2021 covers colour tools, Resolve, Magic Bullet, Marmoset, Houdini, Katana, Nuendo, Cascadeur and Unreal Niagara.

Archive republication: This article was originally published on 5 March 2021. It has been translated into English and lightly updated for clarity while preserving the original reporting and context.

Inside Digital Production 02:2021

The issue’s main focus was colour tools, including Nobe OmniScope, camera matching in DaVinci Resolve and Magic Bullet Suite 14. It also covered Marmoset Toolbag, Houdini, Katana, Nuendo 11, Cascadeur and “Tucki,” a dinosaur project created by ILM visual-effects artist Andreas Feix during quarantine.

Nobe OmniScope

Article by Professor Uli Plank
The new tool promised professional monitoring and showed that reliable colour measurement and analysis did not necessarily require an extravagant budget.

Matching Cameras with CineMatch

Article by Professor Uli Plank
Matching colour between cameras is repetitive, fiddly and unforgiving. The article examined whether CineMatch could make the process more consistent.

Magic Bullet Suite 14

Article by Andreas Zerr
A look at the revised suite, including Looks and Colorista, and which tools survived the redesign.

Going Online 3: Matching Cameras

Article by Professor Uli Plank
The streaming series moved into multicamera production and compared methods for matching cameras from different manufacturers.

Resolve Colour Management

Article by Professor Uli Plank
DaVinci Resolve 17 introduced colour-management changes intended to bring disparate media together through a more accessible workflow.

Lenovo ThinkStation P620

Article by Björn Eichelbaum
The review examined Lenovo’s implementation of Threadripper Pro and its interaction with Quadro 6000 graphics hardware.

Lenovo in Practice: The Hell Machine?

Article by Nils Calles
Benchmarks provide useful numbers, but this practical test asked what the workstation delivered to an editor and where budget could be saved.

Anywhere Livestreaming Display

Article by Nils Calles
The YoloBox combined a camera monitor, streaming encoder and video switcher in a mobile device.

Nuendo 11: All Inclusive

Article by Björn Eichelbaum
Supervision, Dolby Atmos and other additions made Steinberg’s flagship DAW relevant beyond dedicated audio departments.

Cascadeur

Article by Ralf Gliffe
The animation tool combined AI-assisted workflows with 3D character animation for acrobatics and fight scenes, without depending on motion capture.

Character Animation in After Effects

Article by Ralf Gliffe
The successor to CrazyTalk had reached version 4 and added a connection to After Effects.

Tucki

Article by Andreas Feix
How does a visual-effects artist handle quarantine? Andreas Feix adopted a digital dinosaur and tested how far a minimal Nuke setup could be pushed.

Untethered

Article by Mirja Fürst
The making of Anomaly, a surreal journey through Iceland created by Wildboar and Jacco Kliesch and originally submitted to animago.

Houdini Gets Hyperactive

Article by Olaf Finkbeiner
Houdini 18.5 introduced higher-level tools aimed at artists. The article examined how much procedural complexity remained beneath the simplified interface.

Getting Dirty with Marmoset 4

Article by Olaf Finkbeiner
A review of the 3D multitool’s new rendering, texturing and baking features, including Smart Materials.

Auto Retopology in 3ds Max

Article by Mike Kuhn
A modifier-based retopology workflow arrived in three variants for scans, sculpts and other geometry.

Taking Cover

Article by Christoph Zapletal
A practical account of moving visual-effects work to remote production during the pandemic, without marketing gloss or doomsday rhetoric.

Laboratory Accident with Unreal Niagara

Article by Cornel Hillmann
Unreal Engine’s Niagara particle system replaced Cascade. The article explored meshes, distance fields and Niagara Events.

The descriptions and product versions reflect the March 2021 issue. Verify current software, licensing and workflow compatibility before production use.